Based on the last 300 draws (4 digits each), from 2026-04-15 to 2026-09-11.
Across every position together. Each digit is expected about 120 times — the dashed line marks that level. This counts digit 0, which the main lottery number analyses cannot represent because their pools start at 1.
| Digit | Times drawn | Expected |
|---|---|---|
| 0 | 116 | 120 |
| 1 | 115 | 120 |
| 2 | 124 | 120 |
| 3 | 111 | 120 |
| 4 | 115 | 120 |
| 5 | 122 | 120 |
| 6 | 134 | 120 |
| 7 | 116 | 120 |
| 8 | 120 | 120 |
| 9 | 127 | 120 |
Position matters in this game — a straight bet has to match the exact order. Each digit is expected about 30 times per position, and the dashed line marks that level. Bars above and below it are ordinary variation, not a trend.
How the digits in each draw repeat. This decides which box payout applies: a draw with all different digits has more possible orderings than one with a repeat, so it is more likely to occur but pays less when played boxed. The expected column shows the exact share each shape has of all possible outcomes.
| Shape | Orderings | Observed | Expected |
|---|---|---|---|
| All different (single) | 24 | 161 | 151.2 |
| One pair (double) | 12 | 121 | 129.6 |
| Three the same (triple) | 4 | 14 | 10.8 |
| Two pairs | 6 | 3 | 8.1 |
| Four the same (quad) | 1 | 1 | 0.3 |
The digits added together, from 0 to 36. This distribution is peaked in the middle and always will be — there are many ways to add up to a middle value and only one way to reach either extreme. The expected column is the exact arithmetic, so the peak is not something the draws did.
| Sum | Observed | Expected |
|---|---|---|
| 0 | 0 | 0.03 |
| 1 | 0 | 0.12 |
| 2 | 1 | 0.3 |
| 3 | 1 | 0.6 |
| 4 | 0 | 1.05 |
| 5 | 1 | 1.68 |
| 6 | 3 | 2.52 |
| 7 | 3 | 3.6 |
| 8 | 4 | 4.95 |
| 9 | 3 | 6.6 |
| 10 | 10 | 8.46 |
| 11 | 13 | 10.44 |
| 12 | 10 | 12.45 |
| 13 | 11 | 14.4 |
| 14 | 18 | 16.2 |
| 15 | 21 | 17.76 |
| 16 | 13 | 18.99 |
| 17 | 20 | 19.8 |
| 18 | 19 | 20.1 |
| 19 | 22 | 19.8 |
| 20 | 29 | 18.99 |
| 21 | 12 | 17.76 |
| 22 | 14 | 16.2 |
| 23 | 15 | 14.4 |
| 24 | 13 | 12.45 |
| 25 | 8 | 10.44 |
| 26 | 12 | 8.46 |
| 27 | 9 | 6.6 |
| 28 | 7 | 4.95 |
| 29 | 2 | 3.6 |
| 30 | 2 | 2.52 |
| 31 | 0 | 1.68 |
| 32 | 2 | 1.05 |
| 33 | 2 | 0.6 |
| 34 | 0 | 0.3 |
| 35 | 0 | 0.12 |
| 36 | 0 | 0.03 |
The digit sum reduced to a single digit by adding its digits again (so 27 becomes 9). Published widely for these games, and included for that reason — but as the expected column shows, root sums are not evenly spread either.
| Root sum | Observed | Expected |
|---|---|---|
| 0 | 0 | 0.03 |
| 1 | 39 | 33.33 |
| 2 | 45 | 33.33 |
| 3 | 25 | 33.33 |
| 4 | 25 | 33.33 |
| 5 | 36 | 33.33 |
| 6 | 39 | 33.33 |
| 7 | 24 | 33.33 |
| 8 | 36 | 33.33 |
| 9 | 31 | 33.33 |
VTrac pairs each digit with the one five higher: 0 with 5, 1 with 6, and so on. Included because it is widely used, but it is a relabelling rather than a finding — every group holds exactly two of the ten digits, so each is expected about 60 times per position, and nothing is revealed that the digit counts above do not already show.
| VTrac group | Position 1 | Position 2 | Position 3 | Position 4 |
|---|---|---|---|---|
| V1 (0 & 5) | 52 | 61 | 63 | 62 |
| V2 (1 & 6) | 66 | 70 | 63 | 50 |
| V3 (2 & 7) | 69 | 59 | 47 | 65 |
| V4 (3 & 8) | 47 | 52 | 69 | 63 |
| V5 (4 & 9) | 66 | 58 | 58 | 60 |